Game Begins

Game Begins

Tuesday, 30 October 2012

Need for Speed: Most Wanted



Need for Speed: Most Wanted
Need for Speed, Most Wanted 2012 video game Box Art.jpg
Developer(s) Criterion Games
Fire Monkey (iOS/Android)
Publisher(s) Electronic Arts
Director(s) Alex Ward (Creative)
Craig Sullivan (Creative)
Producer(s) Matt Webster
Designer(s) Matt Follett
Composer(s) Chris Green
Series Need for Speed
Engine Chameleon
(Modified)
Platform(s) Android
iOS
Microsoft Windows
PlayStation 3
PlayStation Vita
Xbox 360
Wii U
Release date(s) Android, iOS, Microsoft Windows, PlayStation 3, PlayStation Vita, Xbox 360
  • NA 30 October 2012
  • AUS 1 November 2012
  • EU 2 November 2012
Wii U
  • NA 2013
  • EU 2013
  • AUS 2013
Genre(s) Racing, open world
Mode(s) Single-player, multiplayer
Media/distribution Blu-ray Disc, DVD, download
System requirements See marketing and release section
Need for Speed: Most Wanted (commonly abbreviated to as NFS: MW) is a 2012 sandbox racing video game, developed by British games developer Criterion Games and published by Electronic Arts. Announced on 4 June 2012, during EA's E3 press conference, Most Wanted is the nineteenth title in the long-running Need for Speed series and will be released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America on 30 October 2012, with a Wii U version following in 2013.The game picked up on the Most Wanted IP, as opposed to the Hot Pursuit reboot that Criterion developed previously.
                                  System requirements

Minimum Recommended
Microsoft Windows
Operating system Windows Vista (SP2) 32-bit (Windows XP is not supported) Windows 7 64-bit
CPU 2 GHz Dual Core (Core 2 Duo 2.4 GHZ or Althon X2 2.7 GHz) Quad-Core CPU
Memory 2 GB 4 GB
Hard drive space
20 GB of free hard disk space
Graphics hardware DirectX 10.1 compatible with 512 MB RAM (ATI RADEON HD 3870 or higher performance / NVIDIA GEFORCE 8800 GT or higher performance) DirectX 11 compatible with 1024 MB RAM (NVIDIA GEFORCE GTX 560 / ATI RADEON HD 6870/6950)
Sound hardware
DirectX compatible
Network Internet connection required for activation and multiplayer
Input device(s) keyboard, optional controller Xbox 360 Controller for Windows

Gameplay



The player's car is in pursuit by police cars during a racing session.
Need for Speed: Most Wanted takes on the gameplay style of its first installment, Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers to reach a destination. Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted. The game will feature a Blacklist of 10 racers, similar to the single-player section of the original Most Wanted, which featured 15 Blacklist racers. In this reiteration the focus shifts from Rockport, the city in the original to a new city called Fairhaven.
Most Wanted has been likened to Criterion's Burnout series, as its gameplay differ from previous need for speed installments, and more fast pace and has a large open world. Like Burnout Paradise, races have a start and end point but players can choose their own route to the finish line, a departure from the original Most Wanted, but similar to "crew challenges" from the sequel, Carbon. Destructibles, such as billboards and fences; and drive-thru shops, such as petrol stations and repair garages, from Paradise are also featured.
The game will use Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Activities in-game allow players to earn Speed Points which can boost players up on the Most Wanted list. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system.

Most Wanted features a new social system called Cloudcompete, which strings together Most Wanted across all platforms in an inspired example of cross-compatibility.




One profile will be used for all versions of the game, allowing the player to rank up on one format and continue progress on another.


The driving model of the game has been described as "deep, physical and fun", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator. Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet". The cars can be altered with visual and performance upgrades, such as paint colors, reinflatable tyres, suspensions, engine, nitrous oxide, and body work that enables players to crash through roadblocks.




A feature called EasyDrive enables players to customise their vehicles while in action. For the first time in Need for Speed history, all of the cars will be available from the start, hidden in different locations throughout Fairhaven; the player will have to discover them in order to unlock them.


Development





"We looked through the entire history of Need for Speed, and we came across the game. We really loved the premise of being the 'Most Wanted' amongst your friends, which is a really powerful idea. We really liked that. This game is all about being the Most Wanted among your friends."
—Hamish Young from Criterion Games
In November 2011, it was revealed that Criterion Games was developing another Need for Speed game, according to a job advertisement. According to the job listing, the studio was "looking for talented Cinematic Artists to work on the world’s number one, multi award winning, arcade racing franchise." According to the listing, players should expect "entertaining, compelling in-game cinematic action sequences" from the racer, as well as "intense car action sequences, terrifying jumps, insane crashes and epic car chases." Earlier in the year, another job advert revealed that Criterion was developing a game with "believable, open world AI racing drivers." On 11 January 2012, British retailer Game revealed that EA plans to release Medal of Honor: Warfighter and a new entry in the Need for Speed series later that year, which was shown by EA during a confidential presentation. However, the developer and what direction the racing series takes in 2012 was not revealed. On 23 January 2012, Criterion's creative director, Craig Sullivan, said on Twitter that the Guildford-based studio has "lots to share over the coming months". Sullivan didn't provide any further details, except to say the upcoming announcement/s are "going to be BIG". On 8 April 2012, South African-based online retailer BTGames listed Dead Space 3 and Need for Speed: Most Wanted 2 for pre-order.[24]

The first promotional image of Most Wanted, posted by the official Need for Speed Facebook page.
On 7 May 2012, EA confirmed that new entries in both the Dead Space and Need for Speed franchises will be on shelves by March 2013. The then unnamed and unannounced Need for Speed game was slated for a Q3 2012 release, which would have been any time between October and Christmas 2012. On 25 May 2012, a booth schedule sent out by TwitchTV revealed that EA is showing off Need for Speed: Most Wanted at E3. While EA previously confirmed that a new Need for Speed is on the way, this was the first time its title had been confirmed. On 1 June 2012, EA officially confirmed the existence of the Criterion-developed Need for Speed: Most Wanted as part of the publisher's E3 line-up.


Need for Speed: Most Wanted was officially revealed at EA's Media Briefing during E3 2012, with a trailer which showed a police chase involving a street race. The trailer was followed by a live demo of the game on stage by creative director Craig Sullivan. When asked about that Criterion Games would only be focused on Need for Speed, meaning no more Burnout. Sullivan stated "It's more a case of wanting to get Need for Speed back on its feet after last year," referring to the poorly-received Need for Speed: The Run. Producer Matt Webster stated that Most Wanted is "everything we know about open-world driving, just piling it together. All the best stuff about Burnout and everything we did in Hot Pursuit, we're just smashing them together."

On 30 July 2012, it was reported that Most Wanted will include some form of Kinect functionality on Xbox 360. The "Better with Kinect" banner was seen emblazoned on the game's Xbox 360 cover during the game latest gameplay trailer. On 7 September 2012, it was confirmed by producer Matt Webster that the game will support Kinect with a range of support-oriented voice commands that allow players to keep watching the road in front of them. Many of the commands will be tied to the game's "easy drive" menus
.

At gamescom 2012, Sony Computer Entertainment announced Cross Buy, which offers the Vita version of a game for free to customers who purchase it on PlayStation 3. When asked by IGN about Cross Buy for Most Wanted, an EA spokesperson told "We're taking it under consideration, but we have no specific plans to announce at this time." Producer Matt Webster announced that the Vita version of the game is "exactly the same game [as the PlayStation 3 version] apart from traffic density and number of players online," which it called a "significant achievement" on the portable.





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