Game Begins

Game Begins

Tuesday, 30 October 2012

Assassin's Creed III

                
Assassin's Creed III
Cover art, featuring new protagonist Connor Kenway assassinating a British officer with the new tomahawk weapon
Cover art
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Director(s) Alex Hutchinson (Creative)
Producer(s) Francois Pelland (Senior)
Writer(s) Corey May (Lead)
Matt Turner
Composer(s) Lorne Balfe
Series Assassin's Creed
Engine AnvilNext
Platform(s) PlayStation 3
Xbox 360
Wii U
Microsoft Windows
Release date(s) PlayStation 3, Xbox 360
NA October 30, 2012
EU October 31, 2012
Microsoft Windows
NA November 20, 2012
EU November 23, 2012
Wii U
NA November 18, 2012
EU November 30, 2012
Genre(s) Action-adventure, open world, stealth
Mode(s) Single-player, multiplayer
Media/distribution Optical disc, download
Assassin's Creed III is an upcoming historical action-adventure open world stealth video game being developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It will be the fifth major installment and the third numbered title in the Assassin's Creed series. The game is set for worldwide release for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Microsoft Windows version following on November 20, 2012. With the release date of the Wii U confirmed, Assassin's Creed III will be released simultaneously with the console, beginning on November 18, 2012 in North America, and November 30, 2012 in Europe. Ubisoft has said that the game will be bigger than any of its previous installments.
The main portion of Assassin's Creed III will be set before, during and after the American Revolution from 1753 to 1783, featuring a new protagonist: half-English and half-Native American, Connor Kenway, birth name Ratonhnhaké:ton (pronounced "Ra-doon-ha-gay-doon"). In addition to the historical period, the game will also feature the "present day" setting, where series' protagonist Desmond Miles must endeavour to prevent the 2012 apocalypse, as his story will develop and then reach a conclusion. Players will also experience more Desmond than in any previous titles. The game features a new engine, Anvil Next, built from the ground up, the engine is said to utilise full capability of current generation systems to deliver a "next-gen Assassin's Creed experience."

Synopsis

Setting

Assassin's Creed III features new gameplay elements such as hunting and dual wielding of weaponry. Here the protagonist Connor uses two weapons against a group of redcoats.
Set in Colonial America, the Assassin-Templar war has become involved in the American Revolution. Through series' protagonist Desmond Miles, the player controls a young half-English, half-Mohawk man named Ratonhnhaké:ton, also known as Connor, who is drawn into the fight against tyranny when his home is attacked by European colonists. Over the course of the game, Connor will encounter historical figures including George Washington, Benjamin Franklin, Thomas Jefferson, Charles Lee, Israel Putnam, Paul Revere, Lafayette, John Pitcairn, William Prescott, Samuel Adams and Friedrich Wilhelm von Steuben. The story will span 30 years of Connor's life, from 1753 to 1783. Boston and New York will be cities that can be explored, as well as the American Colonial Frontier, spanning forest, cliffs, rivers, Connor's Mohawk village, and the settlements of Lexington, Concord and Charlestown. It will be open for the player to take part in hunting activities, and approximately one third of the story will take place in the Frontier.The city of Philadelphia will also be visited at one point during the game. The entire Eastern seaboard will also be explorable via Connor captaining a ship.



Gameplay










Development

System requirements

Minimum Recommended
Windows
Operating system Windows Vista (SP2) / Windows 7 (SP1) / Windows 8
CPU 2.66 GHz Intel Core2 Duo E6700 or 3.00 GHz AMD Athlon 64 X2 6000+ or better
Memory 2 GB 4 GB
Hard drive space 17 GB
Graphics hardware 512 MB DirectX 9.0c-compliant with Shader Model 4.0 or higher
Sound hardware DirectX 9.0c-compliant sound card 5.1 sound card
Network 256 kbps or faster broadband connection
Input device(s) keyboard, optional controller Xbox 360 controller for Windows

Origins

Work on Assassin's Creed III began in January 2010 (almost immediately after the release of Assassin's Creed II) by a senior team of Ubisoft developers. The title has been in development for 3 years and has the longest development cycle since the first Assassin's Creed. When Ubisoft first revealed Assassin's Creed: Brotherhood in 2010, as new details came to light, there was some confusion within the gaming community as to whether this would be Assassin's Creed III. According to the developers, Brotherhood was not Assassin's Creed III, and the third installment will not star a "pre-existing character." Ubisoft Montreal's developers stated in their interviews that Assassin's Creed III will be released eventually.



Jean-François Boivin of Ubisoft also stated that each numbered title in the series will introduce a new lead character and a new setting. Patrice Désilets, former series' creative director, said that the series has always been planned as a trilogy. He also commented on the story of Assassin's Creed III, saying that it will focus on Assassins' quest to prevent the end of the world in 2012, and their race against time to find temples and Apples of Eden built by "Those Who Came Before". Desmond will be searching for clues as to the locations of these temples, by exploring memories of one (or more) of his other ancestors.


In October 2011 Alexandre Amacio, creative director of Assassin's Creed: Revelations, announced that the next installment of the franchise was to be released before December 2012, however, Amacio himself would not be directing the game. This comes from the idea that Desmond Miles, the modern day protagonist of the series, was to finish his tale by December 2012. Amacio said that gamers should not have to play a futuristic game after the time period in which it is set.

Pre-announcement

Ubisoft CEO Yves Guillemot confirmed during an earnings call on November 8, 2011, that a new "major" Assassin's Creed game will be released in 2012. Guillemot refused to go into any further detail on the title beyond its confirmation. Speaking to MCV, Guillemot dismissed the notion that annual Assassin's Creed installments are diluting the brands, stating instead that they're necessary to "satisfy the demand". Guillemot also claimed in the same interview that this year's Assassin's Creed will be the series' "biggest to date."
In February 2012, Ubisoft officially confirmed the existence of Assassin's Creed III, and its North American release date of October 30, 2012.Guillemot described Assassin's Creed III as "the true next generation of both the Assassin's Creed brand and interactive entertainment/storytelling in general. We will push the title a lot because it's a fantastic product that the team has been working on for three years. What we have seen is just fabulous." Guillemot went on to say the publisher's investing more heavily in the game than in any other title in the series.

Internal leaks


Reports that Assassin's Creed III would take place during the American Revolution surfaced following a supposed "inside source" at Ubisoft, who made such a claim in January 2012.On February 29, 2012, an upcoming promotional image of the game was sent to Kotaku by a Best Buy employee, along with information from the retailer that a full reveal was imminent. The leaked promotional image led to a general consensus that the game is set in North America during the American Revolution, and at least in part, a snowy setting. Around the same time, Ubisoft mentioned "a major announcement from Assassin's Creed" was "only days away" via the series' official Facebook. The page's cover photo also depicted a snowy and bleak setting.Furthermore, GameInformer appeared ready to confirm the fresh details via an advertising banner posted on its site. Images show the new assassin standing next to American revolutionary leader George Washington.
Following the reports, Ubisoft released Assassin's Creed III's official box art on March 1, 2012, which confirms the game's American Revolution setting. The company said it will announce "all the details" at 5pm on March 5. Additionally, Game Informer revealed its latest cover feature which includes more artwork of the game's new main character. On March 2, several screenshots were leaked ahead of Ubisoft's official reveal, and the first gameplay details emerged via Game Informer.

Post-announcement

Assassin's Creed III was unveiled with a cinematic trailer on March 5, 2012. Ubisoft described the game as the "most ambitious" project in the company's history, with twice the production capacity of any previous title from the publisher. The game's engine, AnvilNext, delivers improved visuals, character models and AI, allowing for battlefields full of fighters.Ubisoft later said it's aiming to make Assassin's Creed III "look next-gen" on current-gen consoles using the new AnvilNext engine.
Ubisoft said that when Rockstar's Red Dead Redemption released mid-way through Assassin's Creed III's development, it was surprised to see Rockstar had included wild animal hunting and a giant frontier to explore—features both planned for its own sequel. Lead writer Corey May said Ubisoft's now looking at Red Dead's success and trying to take the formula in "new directions". Similarities between these two games are down to "a convergence of minds", said Assassin's Creed III writer Matt Turner. Creative Director Alex Hutchinson said Ubisoft steered clear of making the Assassin's Creed III protagonist a female character because the game's setting is not a strong match. Hutchinson said while many people wanted to see female assassins in the series, the American Revolution setting makes it difficult this time round. Despite this, however, exactly the same timeframe and setting are used in the portable spinoff Assassin's Creed III: Liberation, which does indeed feature a female Assassin as the playable character.
Ubisoft recommends the PC version of the game to be played with a controller even though it will still support keyboard and mouse setup. Ubisoft Montreal's Creative Director Alex Hutchinson admitted: "We're definitely supporting PC, we love PC, but I think it'll be PC with a controller. I don't see us investing hugely in a mouse and keyboard setup. I think if you want to play on PC and you want to play Assassin's Creed, you have a controller."
At Electronic Entertainment Expo 2012, extra features were revealed for the Wii U version of the game. The player has the ability to change weapons on the go and the map is always visible on the Wii U Gamepad. Also announced was news for the multiplayer mode. It was announced that there would be over 12 modes, one of which is Domination where players hold certain points on the map. You will be able to play as the British military and the mode is "run" by Abstergo, as with previous games. Game mechanics from the single player will be carried over to the multiplayer, therefore requiring players to utilise stealth and advance assassination techniques. Finally, female assassins will be included. Ubisoft also revealed the naval aspect of the game. The entire eastern seaboard is an explorable area, much like New York City, Boston, and the Frontier, and will have its own missions, action, side events, and map. In the area, Connor will captain a ship, where the player can attack enemy ships.
At San Diego Comic-Con 2012, Ubisoft officially revealed a new co-operative multiplayer mode called 'Wolf Pack'. The mode allows players to form teams of up to 4 people and work collectively to eliminate NPC assassination targets, known as 'Moles'. There are a total of 25 sequences, or 'waves' to complete, with each wave increasing in difficulty.

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                                                          Rating:9.0

Need for Speed: Most Wanted



Need for Speed: Most Wanted
Need for Speed, Most Wanted 2012 video game Box Art.jpg
Developer(s) Criterion Games
Fire Monkey (iOS/Android)
Publisher(s) Electronic Arts
Director(s) Alex Ward (Creative)
Craig Sullivan (Creative)
Producer(s) Matt Webster
Designer(s) Matt Follett
Composer(s) Chris Green
Series Need for Speed
Engine Chameleon
(Modified)
Platform(s) Android
iOS
Microsoft Windows
PlayStation 3
PlayStation Vita
Xbox 360
Wii U
Release date(s) Android, iOS, Microsoft Windows, PlayStation 3, PlayStation Vita, Xbox 360
  • NA 30 October 2012
  • AUS 1 November 2012
  • EU 2 November 2012
Wii U
  • NA 2013
  • EU 2013
  • AUS 2013
Genre(s) Racing, open world
Mode(s) Single-player, multiplayer
Media/distribution Blu-ray Disc, DVD, download
System requirements See marketing and release section
Need for Speed: Most Wanted (commonly abbreviated to as NFS: MW) is a 2012 sandbox racing video game, developed by British games developer Criterion Games and published by Electronic Arts. Announced on 4 June 2012, during EA's E3 press conference, Most Wanted is the nineteenth title in the long-running Need for Speed series and will be released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America on 30 October 2012, with a Wii U version following in 2013.The game picked up on the Most Wanted IP, as opposed to the Hot Pursuit reboot that Criterion developed previously.
                                  System requirements

Minimum Recommended
Microsoft Windows
Operating system Windows Vista (SP2) 32-bit (Windows XP is not supported) Windows 7 64-bit
CPU 2 GHz Dual Core (Core 2 Duo 2.4 GHZ or Althon X2 2.7 GHz) Quad-Core CPU
Memory 2 GB 4 GB
Hard drive space
20 GB of free hard disk space
Graphics hardware DirectX 10.1 compatible with 512 MB RAM (ATI RADEON HD 3870 or higher performance / NVIDIA GEFORCE 8800 GT or higher performance) DirectX 11 compatible with 1024 MB RAM (NVIDIA GEFORCE GTX 560 / ATI RADEON HD 6870/6950)
Sound hardware
DirectX compatible
Network Internet connection required for activation and multiplayer
Input device(s) keyboard, optional controller Xbox 360 Controller for Windows

Gameplay



The player's car is in pursuit by police cars during a racing session.
Need for Speed: Most Wanted takes on the gameplay style of its first installment, Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers to reach a destination. Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted. The game will feature a Blacklist of 10 racers, similar to the single-player section of the original Most Wanted, which featured 15 Blacklist racers. In this reiteration the focus shifts from Rockport, the city in the original to a new city called Fairhaven.
Most Wanted has been likened to Criterion's Burnout series, as its gameplay differ from previous need for speed installments, and more fast pace and has a large open world. Like Burnout Paradise, races have a start and end point but players can choose their own route to the finish line, a departure from the original Most Wanted, but similar to "crew challenges" from the sequel, Carbon. Destructibles, such as billboards and fences; and drive-thru shops, such as petrol stations and repair garages, from Paradise are also featured.
The game will use Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Activities in-game allow players to earn Speed Points which can boost players up on the Most Wanted list. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system.

Most Wanted features a new social system called Cloudcompete, which strings together Most Wanted across all platforms in an inspired example of cross-compatibility.




One profile will be used for all versions of the game, allowing the player to rank up on one format and continue progress on another.


The driving model of the game has been described as "deep, physical and fun", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator. Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet". The cars can be altered with visual and performance upgrades, such as paint colors, reinflatable tyres, suspensions, engine, nitrous oxide, and body work that enables players to crash through roadblocks.




A feature called EasyDrive enables players to customise their vehicles while in action. For the first time in Need for Speed history, all of the cars will be available from the start, hidden in different locations throughout Fairhaven; the player will have to discover them in order to unlock them.


Development





"We looked through the entire history of Need for Speed, and we came across the game. We really loved the premise of being the 'Most Wanted' amongst your friends, which is a really powerful idea. We really liked that. This game is all about being the Most Wanted among your friends."
—Hamish Young from Criterion Games
In November 2011, it was revealed that Criterion Games was developing another Need for Speed game, according to a job advertisement. According to the job listing, the studio was "looking for talented Cinematic Artists to work on the world’s number one, multi award winning, arcade racing franchise." According to the listing, players should expect "entertaining, compelling in-game cinematic action sequences" from the racer, as well as "intense car action sequences, terrifying jumps, insane crashes and epic car chases." Earlier in the year, another job advert revealed that Criterion was developing a game with "believable, open world AI racing drivers." On 11 January 2012, British retailer Game revealed that EA plans to release Medal of Honor: Warfighter and a new entry in the Need for Speed series later that year, which was shown by EA during a confidential presentation. However, the developer and what direction the racing series takes in 2012 was not revealed. On 23 January 2012, Criterion's creative director, Craig Sullivan, said on Twitter that the Guildford-based studio has "lots to share over the coming months". Sullivan didn't provide any further details, except to say the upcoming announcement/s are "going to be BIG". On 8 April 2012, South African-based online retailer BTGames listed Dead Space 3 and Need for Speed: Most Wanted 2 for pre-order.[24]

The first promotional image of Most Wanted, posted by the official Need for Speed Facebook page.
On 7 May 2012, EA confirmed that new entries in both the Dead Space and Need for Speed franchises will be on shelves by March 2013. The then unnamed and unannounced Need for Speed game was slated for a Q3 2012 release, which would have been any time between October and Christmas 2012. On 25 May 2012, a booth schedule sent out by TwitchTV revealed that EA is showing off Need for Speed: Most Wanted at E3. While EA previously confirmed that a new Need for Speed is on the way, this was the first time its title had been confirmed. On 1 June 2012, EA officially confirmed the existence of the Criterion-developed Need for Speed: Most Wanted as part of the publisher's E3 line-up.


Need for Speed: Most Wanted was officially revealed at EA's Media Briefing during E3 2012, with a trailer which showed a police chase involving a street race. The trailer was followed by a live demo of the game on stage by creative director Craig Sullivan. When asked about that Criterion Games would only be focused on Need for Speed, meaning no more Burnout. Sullivan stated "It's more a case of wanting to get Need for Speed back on its feet after last year," referring to the poorly-received Need for Speed: The Run. Producer Matt Webster stated that Most Wanted is "everything we know about open-world driving, just piling it together. All the best stuff about Burnout and everything we did in Hot Pursuit, we're just smashing them together."

On 30 July 2012, it was reported that Most Wanted will include some form of Kinect functionality on Xbox 360. The "Better with Kinect" banner was seen emblazoned on the game's Xbox 360 cover during the game latest gameplay trailer. On 7 September 2012, it was confirmed by producer Matt Webster that the game will support Kinect with a range of support-oriented voice commands that allow players to keep watching the road in front of them. Many of the commands will be tied to the game's "easy drive" menus
.

At gamescom 2012, Sony Computer Entertainment announced Cross Buy, which offers the Vita version of a game for free to customers who purchase it on PlayStation 3. When asked by IGN about Cross Buy for Most Wanted, an EA spokesperson told "We're taking it under consideration, but we have no specific plans to announce at this time." Producer Matt Webster announced that the Vita version of the game is "exactly the same game [as the PlayStation 3 version] apart from traffic density and number of players online," which it called a "significant achievement" on the portable.





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                                                     Rating-N/A