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Saturday, 15 December 2012

Ratchet & Clank: Full Frontal Assault



Ratchet & Clank: Full Frontal Assault
Ratchet & Clank - Full Frontal Assault.png
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Composer(s) Michael Bross
Series Ratchet & Clank
Engine Insomniac Engine v.4.0
Platform(s) PlayStation 3, PlayStation Vita
Release date(s) PlayStation 3
  • JP Q4 2012
  • NA November 27, 2012
  • EU November 30, 2012
PlayStation Vita
January 2013
Genre(s) Platform
Third-person shooter
Tower defense
Mode(s) Single-player, Cooperative multiplayer
Media/distribution Blu-ray Disc, download
Ratchet & Clank: Full Frontal Assault (known as Ratchet & Clank: QForce in PAL countries) is a platform game developed by Insomniac Games for the PlayStation Network and published by Sony.Like the previous downloadable game in the series, Ratchet & Clank Future: Quest for Booty, in Europe, as well as the United States for this time, it was released on Blu-ray Disc as well as the PlayStation Store. It is available on the PlayStation 3 with the PlayStation Vita version delayed until January 2013 and available for free with the PlayStation 3 version.






 

 

 

Overview

Full Frontal Assault involves an intergalactic conflict, and revolves around the co-op and competitive mechanics of dropping into the battlefield, choosing your weapons and experiencing it with friends.

Ratchet & Clank 10th Anniversary

"We wanted to make our own game for this tenth anniversary."
―John Fiorito
For Ratchet & Clank's tenth anniversary, a worldwide special surprise was announced to celebrate the anniversary along with The Ratchet & Clank Collection. This worldwide surprise was revealed to be Full Frontal Assault on May 30, 2012

Plot

"And the galaxy, well the galaxy has never been so... Boring!"
—Qwark[src]
 
 
Captain Qwark was on the Starship Phoenix II with Ratchet and Clank complaining of boredom at how there was nothing to shoot in the Private Sector. In an attempt to entertain Qwark, Clank suggested that there were some "rouge" cleaner bots in the engine room. After destroying the robots they were summoned to the bridge where a transmission from an enemy of Qwark came in, explaining that several Planetary Defense Centers were going to be taken by Grungarian Marauders. In response to this threat Qwark reassembled the QForce.
Ratchet reactivating the power to the Planetary Defense Center at the Korgon Refinery.
The QForce then headed to the Korgon Refinery where they defended the QForce base, captured several QForce weapon nodes and reclaimed the planet. They were then able to restore the Planetary Defense Center's power by destroying the Grungarian generators.They then restored power to the defense center and a second transmission from Qwark's enemy arrived. In the transmission the enemy revealed himself as the Qwark fan boy, who wanted revenge for being let down by Qwark many times.


The QForce then went to the Hidden City of Balkai and after activating the West and East Key Node, they retook the Planetary Defense Center and then rebooted the system. They repeated this feat at the GrummelNet Plasma Harvester before a distress call from the Plumber was received. They traveled to the Korgon Refinery and helped fix his ship - at this point they realized that the Plumber could have not have been on the Starship Phoenix II so they headed back to the ship and found it had been hacked. Zurgo revealed that he had been using a hologuise to disguise himself as the Plumber and had taken control of the ship. He also told them that he had taken over the Weather grid and had turned the Hidden City of Balkai to become covered in snow. After destroying the weather beacons and ending a snow twister, the QForce activated and protected a reformatting device, escorting it to the Planetary Defense Center where it restored the planet's weather.
After pinpointing Zurgo's location to Ebaro, the QForce then set out to Zurgo's Lair of Doom. After disabling an explosive they encountered Zurgo and defeated him. When leaving the Lair of Doom with a subdued Zurgo Qwark accidentally threw him off a bridge

Gameplay


Ratchet & Clank: Full Frontal Assault heads back to the classic camera, weapons and third-person Ratchet gameplay that the series is known for, while adding a new tower defense element that will have the player building and defending a base against invasions using the ultimate Ratchet & Clank arsenal. It will feature five levels set on three different planets. The game will allow players to play as Ratchet, Clank (in either his Giant Clank or normal forms), or Captain Qwark. This title will also feature the ability for co-op play, both on and offline. 

"Ratchet & Clank: Full Frontal Assault is about exploring the battlefield, making a base and annihilating your enemies."
―Shaun McCabe, production director
Ratchet and a Turret used to defend a base.
Ratchet fighting with a Giant Robot.
Full Frontal Assault single-player features three playable characters: Captain Qwark, Ratchet and Clank. Full Frontal Assault is designed to have more replayability than Quest for Booty. Medals are awarded based on the player's performance in the tower defense segments, encouraging the player to replay these as medals unlock new perks and armors for Ratchet, Clank and Qwark. Skill Points return and unlock a variety of options with 117 skill points in total. There are also other time-based challenges in the form of Insomniac Challenge Times for campaign mode.

Gameplay mechanics

"Players tailor the destruction to suit their tastes."
―Ryan Clements, editor at IGN[src]
Gameplay returns to the traditional third-person camera in classic Ratchet & Clank style. The gameplay is more classic action based Ratchet & Clank but also relates to the Siege gameplay in Ratchet & Clank:Up Your Arsenal and hoverboot action in Krell Canyon from Ratchet & Clank Future: A Crack in Time than previous corridor style gameplay. This is primarily due to the new tower-defense element involving building and defending a base and a focus on combat. The game features a full arsenal of weapons.The weapons are primarily taken from previous games on the PlayStation 3 with some given a new twist to balance the game.


Levels in Full Frontal Assault are set up in an open fashion. Weapons are dotted around the level and are hidden in pods, with the stronger weapons being harder to find. During the level, the player has to kill enemies while he traverses the level to find weapons. Near the end of the level, the tower-defense aspect is brought in and a "major assault" is unleashed. The player has to set up defenses around the level to defend against the onslaught, and defenses are brought with bolts obtained from killing enemies before the major assault.
Each level is split into several stages. It begins with a Recon phase which is set aside for exploring the battlefield, obtaining weapons from QForce weapon pods and capturing nodes. The nodes produce a bolts-per-second income vital to later stages. This is followed by a Squad phase which is used to prepare for attacking and defending options such as purchasing defense barriers, turrets and weapon upgrades. Finally the Assault phase is the result of the ongoing preparations where bases are attacked and the player must defend their base.




Heads-up display

Various parts of the heads-up display can help the player such as the invasion detector. When the player's health is low the character glows red until health is restored.

Multiplayer

The Blue and Red mutliplayer teams.
There is a competitive and co-operative multiplayer mode in Full Frontal Assault. The mode works with two player splitscreen or on-line co-operative play in addition to an online-only competitive multiplayer mode. It features five levels set on three different planets.
The competitive multiplayer mode revolves around each player protecting their base and attacking the enemy base. The recon stage is used to compete against the opponent in a race to secure bolt-funding nodes and equipment. The squad phase then allows the player to chose what strategy to adopt - the balance between using resources to defend or attack. Finally the assault phase simultaneously begins the attacks forcing the player to stick with their strategy and attempt to defend their base while dealing as much damage to the enemy as possible. The competitive mode can be played with two players competing against each other or with two teams of two players against each other.



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                                                               Rating-6.5

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