Game Begins

Game Begins

Sunday 22 July 2012


Tom Clancy's Ghost Recon: Future Soldier

 


Tom Clancy's Ghost Recon: Future Soldier

Official cover of Ghost Recon: Future Soldier released in North America
Developer(s) Ubisoft Paris
Ubisoft Red Storm
Ubisoft Romania
Ubisoft Ukraine (PC version)
Publisher(s) Ubisoft
Designer(s) Jean-Marc Geffroy
Writer(s) Richard Dansky
Composer(s) Hybrid, Tom Salta
Series Tom Clancy's Ghost Recon
Engine YETI
Platform(s) PlayStation 3
Xbox 360
Microsoft Windows
Release date(s) PlayStation 3, Xbox 360
NA May 22, 2012
PAL May 24, 2012
UK May 25, 2012
JP July 5, 2012
Microsoft Windows
NA June 26, 2012
PAL June 28, 2012
UK June 29, 2012
Genre(s) Tactical shooter
Mode(s) Single-player, co-op, multiplayer
Rating(s)
  • ACB: MA 15+
  • BBFC: 15
  • CERO: C
  • ESRB: M
  • PEGI: 18
  • USK: 18
Media/distribution Optical disc, download
System requirements
Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3 and Xbox 360 consoles on May 22, 2012.The PC version was released on June 27. Excluding expansions, Future Soldier is the fifth installment in the Ghost Recon series, and was announced to be in development by Ubisoft on January 22, 2009. The game has a futuristic take on the Ghost Recon series.
The campaign has settings such as Nigeria, Pakistan, Russia and Norway.
Future Soldier is the first game in the series since the original Ghost Recon to receive a Mature rating from the ESRB.

Plot

Future Soldier opens with a four-man Ghost Team call-signed "Predator", led by Joe Ramirez, deployed in Nicaragua to disrupt weapons trafficking in the region. Upon inspection of the convoy vehicles, a dirty bomb is remotely detonated, killing the team. Investigating the cause and tracking down the source of the bomb is tasked to another Ghost team call-signed "Hunter", consisting of Ghost Leader Captain Cedric Ferguson, Staff Sergeant John Kozak, Master Sergeant Robert "Pepper" Bonifacio, and Sergeant First Class Jimmy "30K" Ellison. The team ships out under the supervision of Major Scott Mitchell.
Mitchell informs the team of their new mission to rescue an arms dealer named Paez in Bolivia who has information about where the bomb came from. The team rescues Paez and then proceeds to follow the trail of guns from Zambia where they eliminate a local warlord, then to Nigeria, Pakistan, Norway, and finally into Russia, where the team destroys an arms shipment at an airport, causing an international incident.
Some time later, a nuclear missile fired from Russia impacts London, but the nuclear warhead is eliminated at the last minute by the US Missile Shield. The launch is traced to a rogue Russian Special Forces group known as Raven's Rock in Dagestan, whose primary goal is to destabilize the world with their weapons trafficking. The team is ordered into Dagestan to rescue a Georgian Special Forces unit who went to investigate the launch site. During the rescue operation, the team is ambushed by Russian Spetsnaz that have access to high-tech equipment on the same level as the Ghosts, and it is later revealed that these soldiers are part of Russia's elite "Bodark" unit, which have sided with Raven's Rock.
A coup has been staged and Raven's Rock is now in charge of the majority of Russia with a few loyalist Russian forces opposing the new government scattered around the country. The team then head to northern Russia to secure some drilling ships so that the loyalist Russian forces can have a steady flow of oil. After accomplishing this, the team is assigned to rescue a loyalist general who is seen as the leader of the resistance. After destroying the artillery that was attacking the General's forces, the team is pinned down by overwhelming Russian forces, until air support arrives and eliminate all opposition. Next, Kozak, one of the team members, is tasked with a solo operation to rescue the Russian President from a prison in Siberia. Kozak is successful, and then the team protects the President in his return to Moscow, and eliminates a Raven's Rock General. The Raven's Rock forces are overthrown and the crisis ends.
While everyone else is celebrating, the team receives intelligence on the location of the seven other leaders of Raven's Rock, which orchestrated the whole crisis. The team is sent in on a clandestine operation to eliminate the seven. After eliminating six of the seven, the team chases the last member, code-named "Ace", to a train station, where they wound him. The wounded Ace taunts the team that they will not kill him because the American government will stop them. Just before they are about to execute him, Major Mitchell calls them off, stating that Ace is to be kept alive and brought back to America, that the orders came "from the top", and that they are "not to touch" Ace. At that point a train comes, and Ace, who is wounded on the tracks, calls for the team to save him, reminding them that their orders were to keep him alive. Ferguson corrects him, saying that that their orders were not to touch him, as the team leaves Ace to be run over by the train.

Ghost Recon: Alpha

In the short movie Ghost Recon: Alpha, which is a prequel to the game, a Ghost team (consisting of Pepper, 30k, Chuck, and an unnamed Ghost Leader) was trying to secure a RSM-56 Bulava nuclear warhead. While trying to disarm the warhead, Chuck was shot in the head. Eventually the remaining Ghosts managed to fight off the attacking force, but the warhead was airlifted by a helicopter belonging to an unknown faction. The short movie ends with a view of London set in the time period of the videogame


Gameplay

Kozak uses a UAV to scout out enemies in the Pakistan streets. Here the screen is gray to show the perspective of the streets from the UAV's camera.
The game is a third-person cover-based shooter. When aiming using sights, the game switches to a first-person camera. Some cover can be partially destroyed, forcing players to seek other hiding spots. While taking cover, players can be suppressed by machine gun fire, which takes the effect of narrowing and shaking the player's field of vision, making it harder to return fire.
A new feature in the series is adaptive camouflage, a form of active camouflage which allows the Ghosts to become partially invisible.In the game, it is explained that the processing power doesn't exist yet for the camouflage to keep up with quick movements, so it is only active when the player moves slowly. It enables automatically when the player crouches, and disengages when running, firing, or taking damage.
During firefights, the player can prioritize up to four targets by marking them, on which squad members will focus fire. Outside of firefights, marking targets prepares for a synchronized takedown, so long as the enemy is still unaware of the team's presence. This mechanic is referred to by the game as "Sync Shot". The player is shown icons signifying when the squad mates have moved into position and taken aim on marked targets. If the player marks up to three targets, the player can either order them to fire, or take aim himself on one of the targets and fire, at which point the squad mates fire simultaneously. If the player marks four targets, the player must aim at one of the targets and fire in order to take down all four targets.
Gunsmith allows the player to customize their weapon extensively. After customizations are made, the player can test them on a firing range before entering a mission. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments (eg. foregrip or bipod), side-rail attachments (eg. aiming laser), gas systems (standard, "over-gassed" for increased fire rate/lower accuracy, or "under-gassed" for decreased fire rate/higher accuracy), barrels, muzzles, stocks and paint (cosmetic only). In single-player, advanced parts are unlocked by completing missions and in-mission achievements (called "challenges"). In multiplayer, players unlock weapons and earn credits as they advance the level of their character. On the Xbox 360, players can use Kinect to customize their weapons through hand gestures and voice commands.
Players have use of drones, which are similar to UAVs. The drone can be launched covertly and controlled remotely, hovering or moving over the playing field for a limited distance. The player can leave the drone hovering in the air indefinitely, so long as it is not spotted by the enemy, and switch between normal view and the drone's camera view. The player can also order the drone to return. Drones can be spotted by enemies and shot, and if they take enough damage, they must be recalled for repair, which occurs automatically after a short period. The drone has a camera to provide an aerial view. Targets can be marked from the drone view. The drone can also be landed on the ground, at which point it maneuvers on wheels, has its own active camouflage, and a sonic blast that can be activated to disorient enemies.
Another automated element is the War Hound, used only in one single-player mission, which is a heavy walking robot, similar to BigDog, which can be controlled by the player and fires mortar rounds and TV-guided missiles. It can be used as portable cover.




Multiplayer

 

The game has various multiplayer modes, including cooperative and competitive game types. Future Soldier features a fully cooperative campaign, as well as a new wave-based mode called Guerilla, which is also playable as a single-player mode. Also featured is competitive multiplayer, with the game types Conflict, Decoy, Saboteur, and Siege. A code is used for full-access online play, and is a one-time use code. Used copies of the game will not have full access to online play.

 Video



Development

In December 2009, "Ghost Recon: Future Soldier" was trademarked by Ubisoft, raising speculation that this could be the name for the upcoming Ghost Recon 4. This was subsequently confirmed by an official announcement.
The release of Future Soldier was initially targeted for the 2009–2010 fiscal year; publication was delayed to the 2010–2011 fiscal year, and then to the "March quarter of 2011" in May 2010,and then to the April 2011 – March 2012 fiscal period.The PC version was officially declared as cancelled in December 2011 and replaced by Ghost Recon Online, citing piracy as the main reason.However, on January 10, 2012, the PC version was officially re-announced as being in development along with its console counterparts.

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